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An example, is when you're working on fingers or toes, you often need to hide certain fingers or toes and when your brush gets close to the hidden edges of the voxel, it deforms, instead of retaining its shape (between the hidden and unhidden areas).ħ) Maybe it's just me, but the Vox Hide tool doesn't seem to work as intended when using various lasso tools. The only thing that works better than Vox Hide is Cell, but When using either Vox Hide or Cell, there should be an option that allows the user to auto-freeze the edges, so that the edges can't move while you sculpt and the portion of the voxel hidden areas can remain unaffected. Maybe someone has already mentioned this?Ħ) An improved version of the Vox Hide tool. The UP key can rotate the camera upwards and DOWN key is opposite of the UP key.ĥ) I would love to see a hair room, in which we could create hairs using hair cards or hair particles.
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Maybe use them in a way in which you can also control the camera? So in this case, pressing the LEFT key on the keyboard will rotate the camera left around the model (in 45 degree increments, or whatever the user decides)? The RIGHT key does the opposite. Maybe make this an extension of the measure tool for the lines you draw and use it as a guideline in which voxels won't go past this line? Or even use a surface model (as a reference) as a bounding box/area in which will contain the voxel model and keep any voxels from spilling out of the surface model?ģ) Maybe add a feature in which when you import a 2D image as a reference image, the voxel clay will automatically take shape of the 2D image you import in orthographic view (as a starting point), both X and Y axis (or you can do this in just one of the axis)? For those of us who don't have a lot of time on our hands, anything that could help speed up a sculpt is appreciated.Ĥ) Seems like the directional keys on a keyboard isn't used for anything (by default). in which when you add clay to the model, the guide line(s) act as a barrier to prevent the voxels from spilling over/out. A guide line system in which you can have a line, plane, curve, etc. Character Creator could prove useful for kitbashing and easy way to edit character looks as well as rigging character models?Ģ) I'm not sure if there's something like this existing but extrude or boolean comes close. Reallusion's AccuRIG system also utilizes a voxelized smoothed mesh weights. both will move when rotated on the ground but the square edges will make the journey longer and a bit more uncomfortable.ĭont get me wrong,i love the freedom voxels give but i also want to be able to control my mesh afterwards to really polish itġ) Can we have an app-link to move back and forth between 3DCoat and Reallusion's Character Creator and iClone? The one thing that is lacking with 3DCoat is that you can't rig bones. and 3dcoat is a square with rounded edges. yes exactly lets say that zbrush is a wheel.
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I know what youre saying but zbrush has these. These are very important things for working on polished models.
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When im working on hard surface sculpting i need to be able to retopo my mesh create hard edges subd my mesh and also be able to sculpt on that mesh without taking it back into sculpt room and having voxels destroy all the work ive put into creating great topology Modelling tools ,retopo should all be in the sculpt room or at least have a smoother workflow between them. , being able to incorporate modelling in with sculpting. Like being able to sculpt onto flat planes. what i mean it a traditional method of dealing with polygons.
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